App Development Houston | Social Philosophy
App Development

App development Houston businesses actually use.

App development Houston owners can follow from start to finish. We map every screen and the route between them, design the real thing before code is written, build it in pieces you can watch working, and stay with it once it is live.

How we work Mapped before it is drawn Every screen signed off Looked after after launch
Step one Map the app
Step two Design every screen
Step three Build it in pieces
Step four Ship it and look after it
Why it works | App Development | Social Philosophy
Why It Works

Same job, two apps. Count the taps.

Nobody judges an app on how many features it has. They judge it on how long it took to do the thing they opened it for. Both phones below do exactly the same job. One was built feature by feature. The other was mapped before anyone drew a screen. Tap through them.

The job Book a table for tonight.
Built feature first
Taps 012 345
Tap the screen to go on Five taps, and four of them were guessing
Mapped before it was drawn
Taps 012 345
Tap the screen to go on Two taps, and neither of them was a guess
And here is why that happens

User experience is mostly one decision, made early.

It is not colours and it is not animation. It is deciding what your customer came to do, and then refusing to put anything above it. Move the green row and watch what it costs.

Tonight
Book a table
Today’s menu
Photos
Reviews
Our story

Where should “Book a table” sit?

01234

things your customer has to read past before they reach the one they came for

This is the whole idea. They open the app and the thing they came for is already under their thumb. Nobody has to think, and nobody has to be taught how to use it.

One thing in the way. Most people will still get there. But you have just told every customer that the menu matters more than their booking.

Now they are scanning, not doing. Reading three rows takes a second and a half. Some will spend it. Some will put the phone down.

Below the fold on most phones. It still exists, it is just no longer the app’s job. The people who find it are the ones who already knew it was there.

Buried. The feature was built, paid for, and will barely be used. This is the point where somebody says the app does not work, when what happened is that nobody decided what it was for.

Both apps have a booking screen. The difference is that one of them knew, before a single screen was drawn, which job it existed to do. That is the map, and it is the cheapest part of the whole build to get right.

Map your app with us
App Development Houston | Social Philosophy
What Is Included

Six things are in every app. The other twenty nine are your call.

App development Houston businesses can plan properly, laid out as an app you can assemble yourself. The green ones are locked on because no build we hand over goes without them. Start from the kind of app you have in mind, then add whatever else yours has to do.

App build sheet, put together on social-philosophy.com. Send it to hello@social-philosophy.com or call +1 281 777 0224 and we will price exactly this, and tell you which parts of it you do not need in the first version.

Things your app
would do

Just the floor. A real app that does one job properly, which is more than most manage.

A straightforward first version. The shape of build we would usually start with.

A bigger first version. Worth splitting in two, so something real ships early.

A large project. We would build it in stages, and stage one would still be small.

In every app

Locked on
Not a starter package. These six are the floor, and no app we hand over goes without them.
Sign in that works Accounts, resets, and staying signed in
The one job, reachable first The reason the app exists, not buried
The screen you run it from Change things without calling us
Behaves on a bad signal Not a blank screen in a car park
Submitted to the stores Listings, screenshots, review notes, all of it
Your data, exportable Yours to take out whenever you ask

Add what your app has to do

Tap to add
Twenty nine things an app might genuinely need, grouped so you can find yours. Nothing here is a price, and nothing is sent anywhere.
Start from the kind of app
Nothing here matches what you have in mind? It makes no difference. Pick whichever is closest, add the rest by hand, and send us what you ended up with.
Getting in, and coming back Accounts, and the reasons people reopen it 7
Taking money If money changes hands, it happens here 6
Bookings, orders and jobs The engine room of most apps we are asked for 7
The parts people notice later None of it obvious on day one, all of it asked for by month three 9

While we are at it

Three questions
Three things people almost always ask about at the same time as an app. None of them are part of a build, all of them are things we do, and the answer is sometimes no.
Would a website do this instead?

Often, and it is a far cheaper answer. If nobody needs to sign in, nobody needs it to work without a signal, and nobody is coming back every week, a site that behaves properly on a phone does the same job. We will say so before anybody quotes anything.

Who is going to get people to install it?

An app in a store is not a plan. Nobody browses app stores looking for a business they have never heard of. The people who download it are the ones you already reached somewhere else first, which is a different job to building it.

Who is making the store listing look worth tapping?

Screenshots, the icon, the short video. It is the only thing standing between your listing and the back button, and it is made once and then judged by everybody. We shoot and design it here.

Send us the list you just made.

Save it as a PDF, or just tell us what you tapped. We will say which of them your first version actually needs, which can wait until it is being used, and what the whole thing would take.

Book a free consultation
How an app gets built | Social Philosophy
How it gets built

Four ways to build the same app. We tell you where each one stops.

Most shops build every app the one way they already know, then work backwards to a reason. App development Houston businesses can actually budget for starts the other way round, with what the app has to do. Here is every route we build on, what each is genuinely good at, and the point at which we would talk you out of it.

How we land on one

  • 01What the app has to do with the phone itself, before anyone names a technology.
  • 02How many people will use it, how often, and what happens on a bad signal.
  • 03What it costs to keep running in two years, not only what it costs to build now.
You get the recommendation with the reasons written down, in plain terms. If the honest answer is that you do not need an app at all, that is in writing too.
What matters most
Two native builds One for iPhone, one for Android Shortlisted
Best at

Anything that leans on the phone itself. Camera, maps, notifications, working with no signal, and the kind of daily use where a half second of lag gets noticed. It is also the one that feels most like the phone it is running on, because it is built with the same tools the phone was.

Not the one when

Budget is the binding constraint. You are paying for two builds and two sets of updates forever, and for a lot of apps the difference is invisible to the person holding it.

Camera and GPSOfflinePushDaily use
One codebase, both stores Where most app work lands Shortlisted
Best at

Getting the same app into both stores without paying twice. One team, one set of screens, one set of fixes. For the large majority of the apps a Houston business actually needs, nobody using it could tell you which way it was built.

Not the one when

You are doing something genuinely unusual with the hardware, or you are at the scale where squeezing the last of the performance is worth two codebases. That is a smaller set of apps than it sounds.

Both storesOne teamCamera and GPSPush
A web app they add to the home screen No store, no download Shortlisted
Best at

Getting something real in front of people quickly, and cheaply. It opens in a browser, it can sit on the home screen with an icon, and it updates the moment you change it with nobody needing to install anything. It is also the honest answer more often than the industry likes to admit.

Not the one when

You need to be in the app stores to be taken seriously, or you need the parts of the phone a browser will not hand over. Notifications in particular are still second class here.

FastestCheapestNo installUpdates instantly
Built on a no code platform Assembled, not written Shortlisted
Best at

Proving the idea before it is worth writing properly. Internal tools, first versions, and anything where being live next month matters more than owning every line of it. Cheap to start and quick to change.

Not the one when

It has to last. You are renting the foundations, so the monthly cost never stops, the platform's limits become your limits, and moving off it later usually means building it again. We will say so up front rather than after.

First versionInternal toolsQuick to change

Not sure which of the four yours is?

Tell us what the app has to do and roughly how many people will use it. We will name one, say why, and tell you what it costs to keep running before you commit to anything.

Book a free consultation
Why Social Philosophy | App Development Houston
Why Social Philosophy

An app studio hands you a finished app. That is the day the problem starts.

Nobody browses the app stores looking for a business they have never heard of. Four things have to happen for an app to be worth what it cost, and building it is only the first. Switch between the two and see who is on the hook for the other three.

01

Build it

Mapped, designed, built, tested and submitted. Real work, done properly, and the part every quote covers.

The part everybody quotes
02

Land it

The store listing, the screenshots, the preview video, and getting through review. An app that is finished is not the same as an app that is live.

Rarely in the quote
03

Watch it

Crash reports and drop off, read in the first weeks. Finding the screen where people give up, from what they actually did rather than from asking them.

Almost never in the quote
04

Keep it alive

Phones get new operating systems every year and apps quietly break. Fixes, updates, and staying in the stores instead of falling out of them.

Usually a separate invoice

One of four. That is not a criticism of app studios, it is their job description. They build it well and they hand it over, and the three stages that decide whether it survives its first year become your problem, quoted separately if they are quoted at all.

All four, by the same people. The team that builds it is the team that has to land it, watch it and keep it working. That changes what gets built, because nobody wants to maintain a thing they made needlessly complicated.

Ask yourself first

Three questions almost nobody is asked before they commission an app.

None of them are trick questions, and none of them are about design. Pick the answer closest to the truth and see what it usually means. Nothing is recorded and nothing is sent anywhere.

The week it goes live, how do the first hundred people hear about it? Your answer?

Choose the closest one and we will tell you what it usually means.

Then you already have the expensive part. An audience you can reach for free is worth more at launch than any budget, because the first hundred installs come from people who already trust you. The job is telling them properly, not finding them.

Then one number decides everything. What an install is worth to you over a year. Until that is known, ad spend on an app is a hope rather than a plan, and it is the first thing we would work out with you, before anybody builds anything.

Then that is the first job, and it is not a building job. This is the gap that sinks most small business apps. They get built, they get paid for, and they sit at forty installs. Settle who is responsible for this before a line of code exists.

What would make somebody open it a second time? Your answer?

Choose the closest one and we will tell you what it usually means.

That is the strongest answer on this page. Regular need is the only reliable reason an app survives on a phone. Everything else is decoration. Build around that one thing and let the rest wait.

Saved things are the quiet reason people keep apps. An order history, a card on file, a saved place, points. Once something of theirs lives in there, deleting it costs them something, and that is worth more than any notification.

Then it is not an app yet, it is a website with an icon. Said plainly because it saves you a lot of money. Find the reason for the second open first. If there is not one, a site that works properly on a phone does the same job for a fraction of it.

Who writes the store listing and makes the screenshots? Your answer?

Choose the closest one and we will tell you what it usually means.

Good, and rarer than it should be. Brief them before the build finishes rather than after. The listing is the only thing standing between your icon and the back button, and it is easier to write while the screens are still being designed.

Worth checking, and checking in writing. Plenty of builders hand over an app and a blank listing. Somebody still has to write the description, take the screenshots and make the preview video, and if nobody was asked, it gets done badly at the last minute.

The most common answer, and the cheapest gap to close. It is a day of work that decides how many people who see your listing actually install it. Leaving it until submission week is how good apps get bad first weeks.

Build it, or wait

Tick anything that is already true. We will tell you which way it leans.

Not every business needs an app, and we talk people out of one often. These nine are what usually decide it, and they are the same nine we go through before quoting anything.

Nothing ticked yet

Go through them honestly. Most people find they can tick fewer than they expected, and the ones they hesitate over are usually the ones that decide it.

Not yet, and that is a real answer

One or two of these is not a foundation. An app built on it gets made, gets paid for, and gets deleted. Put the money into being found and into a site that works properly on a phone, and come back when there is a reason to open it twice.

Close, with one or two things to settle

Three to five usually means the idea is sound and something around it is not. Normally it is who gets people to install it, or who owns it afterwards. Both are cheaper to fix now than in month four.

Ready to scope it properly

Six or more and the question stops being whether, and starts being what the first version should contain. That is a conversation about scope and running costs, and it is the one we would rather be having.

One app, scoped around the single job it exists to do, built by the people who also have to get it installed.

Not a feature list somebody talked you into. A first version small enough to ship, a plan for who downloads it, everything in your name, and a written number for what it costs to keep running.

Ask whoever is quoting you what happens after launch.

Who writes the listing, who reads the crash reports, and who fixes it when the next operating system breaks something. If those three have no answer, they are not in the price, and they will arrive as invoices.

Book a free consultation
Pricing | App Development Houston
Pricing

No price list, because half an app is screens you would never demo.

App development Houston businesses pay for is quoted on the build, not picked off a package list, so the useful thing to put on a page is not a number. It is where the work in an app actually goes. Most of it sits in screens nobody would ever put in a demo, and the part most people picture as the whole job comes fourth on this list.

What you are really paying for

The six parts of an app build, ranked by how much of one they usually take. Pick any part to read what it covers, then tick what your app has to do and watch which parts grow.

Now tick what yours has to do The bars above move. Nothing here is a price, and nothing is sent anywhere.

Nothing ticked. That is a single purpose app that opens, does one job well and asks nothing of anybody, and it is the cheapest useful app there is.

The scope moves the most. Two kinds of user is two apps wearing one icon. The work is not double the screens, it is deciding what each person sees and keeping the two halves agreeing with each other.

The screens nobody asks for move the most. Accounts and bad connections both arrive as a pile of small states: signed out, verifying, nothing here yet, that failed, try again. None of them are in a brief and all of them get built.

Where the data lives moves the most. The moment information has to follow a person between phones, survive no signal, or come from software you already run, there is a second half to this app that does not sit on the phone at all.

Building the screens moves the most. Two stores can mean the same screens built twice, in two languages, tested twice and fixed twice. This is the one decision on this page with the biggest single effect on the number.

Design moves the most. With no brand to start from, every screen needs a decision made and then agreed before it can be built, and that agreeing is the part that takes the weeks rather than the drawing.

Real phones and store review move the most. Anything that takes money gets tested end to end with a real card, on a real phone, and then read by a reviewer who can send the whole thing back.

Part one

Deciding what it does not do

Every screen in an app is a thing that has to be designed, built twice, tested on real phones and then maintained for as long as the app exists. So the first and largest piece of work is cutting. Working out the one job the app is for, what belongs in version one, and what is allowed to wait. An app that tries to do five things costs more than five times an app that does one, because the five have to agree with each other.

What makes it bigger

Staff and customers needing different things, or a business that wants the app to replace three separate tools at once.

What makes it smaller

One clear job, for one kind of person, that people already ask you to do by hand every week.

Part two

The screens nobody asks to see

Signing up, forgetting a password, the first run before there is any data in there, no signal, something failed, permission to send notifications, an old phone, a version that is too old to work any more. Nobody puts these in a brief and nobody demos them, and together they are close to half the screens in a finished app. Skipping them is why so many apps feel broken the first time somebody real opens one.

What makes it bigger

Accounts, anything that can fail on a bad connection, and anything that has to ask a phone for permission.

What makes it smaller

No sign in, nothing saved per person, and an app that is useful the second it opens with nothing in it.

Part three

Where the data lives

An app on a phone is usually the small half. The other half is wherever the information actually sits, who is allowed to read it, how it gets to the phone, and what happens when two people change the same thing. This is the part that people leave out of their own estimate entirely, because it is invisible. It is also the part that costs money every month rather than once.

What makes it bigger

Working with no signal, live updates, several kinds of user, or talking to software you already run.

What makes it smaller

Information that only lives on that one phone, or a small amount of the same content for everybody.

Part four

Building the screens people do ask for

The screens in the brief. The list, the detail, the form, the map, the basket. Fourth on this list, which surprises almost everybody, because by the time the scope and the data are settled these are the most predictable work in the job. What decides their size is not how many there are. It is whether they have to be built once or twice, which is the platform question.

What makes it bigger

Two native builds, one for each store, instead of one codebase that serves both.

What makes it smaller

One codebase covering both stores, or a first version that goes out on one platform to learn from.

Part five

Design

Laying out real screens with real content in them. Lower here than it is on a website, and much lower than people expect, for a reason worth knowing: phones come with conventions. Buttons, lists, tabs, sheets and back all behave in ways people already know. Designing an app is mostly deciding what goes where, not inventing how any of it works, and fighting those conventions is how apps end up feeling wrong.

What makes it bigger

No brand, colors or logo to start from, or a look that has to be invented from nothing and then agreed.

What makes it smaller

A brand that already exists and works, and a willingness to let each phone look like itself.

Part six

Real phones, and store review

Old phones and new ones, small screens, bad connections, and every path a person can take through the app taken by a person. Then the part with no equivalent on a website: two companies read your app and decide whether it is allowed out. The listing, the screenshots, the privacy answers, the account they can log in with. Smallest share of the build, and the one that most often adds a fortnight nobody planned for.

What makes it bigger

Taking payment inside the app, which has store rules of its own and gets tested with a real one.

What makes it smaller

A straightforward app, on current phones, with nothing in it that a reviewer has to be convinced about.

Before the number comes up

Nobody should have to guess what an app costs before they are allowed to ask.

Almost everybody who asks about an app is quietly worried about one of three things: that it will be far more than they can spend, that saying a budget out loud will make it grow to fit, or that the real cost arrives later in pieces. Here is how we handle all three.

Tell us the budget

We would rather scope to a number than guess at one. Saying it does not push the price up, it changes what goes into version one, and that is a far more useful conversation than a number with nothing attached to it.

Version one is meant to be small

The first version should do one job and go out. Everything else is a decision you get to make later, with real people using a real app, which is a much better place to make it from than a meeting.

Ask what the year costs too

An app has a bill that never stops: store accounts, whatever the data sits on, and the operating system updates that quietly break things every autumn. Anybody who quotes you a build and never mentions a year has not finished the quote.

Sometimes we say do not build one

If there is no reason for somebody to open it twice, a website that works properly on a phone does the same job for a fraction of it. That is the answer you get, even though it is the smaller job for us.

01 A conversation, not a form

You tell us the one thing the app is for and who opens it. We go through the six parts above and find the ones that are bigger than you thought. It takes about an hour and it costs nothing.

02 A written scope, screen by screen

Every screen version one contains, including the ones nobody demos, and a plain list of what is not in it. You can take that to somebody else and compare it honestly if you want to, which is rather the point of writing it down.

03 A build number, a date, and a yearly one

Two numbers, because an app has two. What it costs to make and what it costs to keep in the stores and working. If the honest answer is that you need less than you thought, or a website instead, you get told that.

Tell us what the app has to do on day one and we will price that, not a feature list.

You will get a written scope, a real number for the build and a real number for the year. If the job is smaller than an app, we will say so before you have spent anything.

Get a quote
Care Plans | App Development Houston
Care Plans

A website can sit still. An app is not allowed to.

Every app development Houston project can finish with a care plan, and like everything else on this page it is optional. The maintenance is not. Phones get a new operating system every year, signing certificates expire, and both stores keep raising the bar on what they will carry. An app nobody is looking after does not sit still and gather dust. It falls out.

What gets done Every month, without being asked
Both store accounts kept paid, and kept in your name
Signing certificates renewed before they expire and pull the app
New iPhone and Android releases tested before your customers meet them
Whatever the app talks to kept patched and running
Crash reports watched, so you hear about a problem from us
A short note each month saying what changed
Small changes to text, images, prices and hours
Fixes built, submitted, and walked through store review
The store listing, screenshots and description kept accurate
Where people drop off read each quarter, from what they actually did
One screen reworked each quarter, based on that
A call each quarter on what to change next
Optional, always A care plan is never a condition of the build, and the price of the build does not change whether you take one or not.
Nothing to leave Stop whenever you like and the app goes with you. The store accounts, the signing keys and the source code were in your name from the first day anyway.
No markup on what it runs on Store developer fees and whatever the data sits on are paid direct, at cost. We do not resell them or add anything to them.

Not sure which one an app this size needs?

Say so, and we will tell you honestly. An app with nothing on a server behind it often needs the first plan and nothing more, and we would rather say that than sell you the third one.

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App Development Houston | Questions
Common Questions

Questions about app development in Houston

Straight answers on what a build costs, how long it takes, whether you need one app or two, who owns the code and the store accounts, what happens at store review, and what it costs to keep an app alive once it is out. Filter by topic.

Show questions for
Not sure it should be an app?

Bring what you have, or nothing at all. We will tell you what it would take, and whether an app is the right answer in the first place.

Book a free consultation

Every app is quoted on what is actually in it, and there is no price list, because the same brief can be two very different builds. What moves the number is how much the app is allowed to do, how many of the screens nobody demos it needs, whether the information lives on a server or only on the phone, and whether it has to be built once or twice.

Tell us the one job the app exists to do and you get a written scope, a number for the build and a number for the year. If the honest answer is that you need something smaller, you get that instead.

It follows the same things that decide the price, plus one a website does not have: two companies read your app before anybody can install it. Store review sits at the end of the schedule and it is not entirely in our hands.

You get a date with the quote rather than a vague window, and it is a date worked backwards from the work rather than one that sounds good on a call.

This is the first question we ask, and quite often the answer is no. An app earns its place when somebody has a reason to open it again and again, usually because it does something they need regularly or because something of theirs is saved inside it.

If there is no reason for a second open, a website that works properly on a phone does the same job for a fraction of the cost and needs far less looking after. We would rather say that before you spend anything than take the work and watch it sit at forty installs.

Not necessarily, and it is the single decision with the biggest effect on the number. Building the same screens twice, in two languages, tested and fixed twice, is close to double the work on that part of the build.

There are routes that avoid it. One codebase can serve both stores, and some apps are better off as a web app people add to the home screen. Which one suits you depends on what the app has to do with the phone, and we will tell you which, with the reasons written down.

About an hour on a call, an honest answer about who is going to open this and why, and your thoughts when you see the first screens. Anything you already have helps, whether that is a brand, a website, a spreadsheet you run the business on, or notes on your phone.

If you have none of it, we still build. What we cannot do without is somebody at your end who can answer a question during the build, because an app that waits a week for every decision takes months longer than it should.

You do, and from the first day rather than at the end. The App Store and Google Play accounts are opened in your business name, the signing keys are yours, and the source code and design files are handed over.

It matters more with an app than with a website. An app published under somebody else's developer account is an app you cannot update, move or take with you without their help, and that is a position worth never being in.

That is how it should be built. Version one does the one job the app exists for and goes out. What comes next is a decision you make later, with real people using a real app, which is a much better place to decide from than a meeting before anything exists.

Nothing about building in stages makes the total bigger. It usually makes it smaller, because a fair amount of what people ask for at the start turns out not to matter once the app is in their customers' hands.

Either, depending on the job, and we will say which and why rather than selling one answer to everybody. Some apps genuinely belong on a no code platform and go out faster and cheaper that way. Others need real code, usually because of what they have to do with the phone itself or where the information has to live.

What you get with the recommendation is the part people leave out: what that route costs to run every month, and what it would take to leave it later if you wanted to.

It gets fixed and resubmitted, and that is part of the job rather than an extra. Rejections are normal and most are small: a missing privacy answer, a login the reviewer cannot get past, something in the listing that does not match what the app does.

The way to keep them rare is to build for the rules from the start rather than discover them at submission, which is why store review is one of the six parts of the build and not an afterthought at the end of it.

We do, as part of the build. The listing is the only thing standing between your icon and somebody's back button, and it is written while the screens are still being designed rather than thrown together in submission week.

That covers the description, the screenshots and the preview video. It is one of the cheapest pieces of work on this page and one of the most commonly skipped.

Anything that should be changeable gets built so it can be changed without a release, and we work that out with you before it is built rather than after. Prices, opening hours, messages and content usually belong in that group.

What cannot be changed that way is the app itself. A new screen or a new feature is a new release, which means a new trip through store review, and that is true of every app on either store.

Care plans are quoted with the build, like everything else on this page. There are three levels. Guard keeps the app listed and working: store accounts, signing certificates, new operating system releases tested, crash reports watched. Ship adds the changes a business needs during a year and the releases that carry them through review. Sharpen adds reading where people give up and reworking a screen each quarter.

It is priced separately from the build, and the price of the build does not change whether you take one or not.

No. It is never a condition of the build. What we will not do is hand an app over and quietly assume somebody is watching it, because an app left alone does not simply sit there. It falls out of the stores.

If you are not taking a plan, you will leave knowing exactly what has to be done, roughly how often, and which of it has a deadline set by Apple or Google rather than by you.

At the base level: both store accounts kept paid and in your name, signing certificates renewed before they expire and pull the app, new iPhone and Android releases tested before your customers meet them, whatever the app talks to kept patched and running, crash reports watched so you hear about a problem from us, and a short note each month saying what changed.

Above that it adds small changes to text, images, prices and hours, fixes built and walked through store review, and the listing kept accurate. The top level adds where people drop off read each quarter, one screen reworked on the back of it, and a call about what to change next.

The app goes with you. The store accounts, the signing keys and the source code were in your name from the first day, so there is nothing to hand over and nothing to buy back.

You will get a written note of what is due, when, and what the deadlines are, so whoever picks it up next is not starting blind and nothing expires while nobody is looking.

Both stores charge developer fees, and anything that does not live entirely on the phone has to sit somewhere that costs money every month. Those are paid direct, in your own accounts, at whatever the provider charges. Nothing passes through us and nothing is marked up, whether or not you take a care plan.

The reason to ask about it early is that it is the number most quotes leave out. A build price on its own is not what an app costs, and anybody who gives you one without a yearly figure beside it has not finished the quote.

Not sure it should be an app?

Bring what you have, or nothing at all. We will tell you what it would take, and whether an app is the right answer in the first place.

Book a free consultation
App Development Houston | Related Services
Book a Consultation | App Development Houston
Start With One Job

Tell us the one job the app is for, and we will scope the first version around it.

Bring an idea, a spreadsheet you run the business on, or nothing at all. We go through the six parts of a build with you, say which ones your job actually needs, and tell you plainly when a website would do the same work for less.

Not sure it should be an app Come anyway. If a site that works properly on a phone would do the job, that is the answer you get, and it costs nothing to hear it.
What the call covers
  • Whether it should be an app at all, or a website
  • What the build costs, and what the year costs
  • One codebase or two, and what each is like to live with
Book a free consultation No pressure. Just a straight answer about what you actually need.